![]() The game’s developer (Exact) didn’t exactly have the same pedigree as Konami or Capcom, but the production values in Aquales were top notch. The robot has a dozen or so weapons to find in the game’s eight stages, but the grappling beam is the star of the show. The easiest way to describe Aquales is “ Cybernator meets Bionic Commando.” The game involves a giant robot who uses a grappling beam to move from one platform to another. The X68000 port didn’t feature as many enemies on screen as the arcade version did, but this actually made the game more approachable. The Sega CD version was much better, but the colors were washed out. The SNES version only featured two characters and dropped the two-player co-op feature. Final Fight was ported to over a dozen gaming platforms, but the X68000 version was easily the best home port of its day. The husky pro-wrestler was the strongest, the modern-day Bushin ninja was the fastest, and the generic third character was the most balanced. The best thing about Final Fight was the option to play as one of three characters. The basic goal of the game is to beat up endless waves of street thugs and gang members in an effort to rescue a kidnapped girl. ![]() Final Fight is a side-scrolling beat ’em up that was originally released in the arcades in 1989. This made it extremely easy to port many of Capcom’s classic arcade games to the system. The architecture of the X68000 was nearly identical to that of Capcom’s CPS-1 arcade board. Gradius II is arguably the best game in the series and ranks right up there with the best X68000 shoot ’em ups. It features new music and runs at a slightly lower resolution, but the differences are trivial. (I still haven’t figured out why there so many volcanoes in space.) The X68000 version is basically a direct port of the arcade original. One minute you’ll be flying through space blasting down enemy ships, and the next you’ll be trying to protect yourself from bizarre Easter Island statues. The game is also loaded with trademark Gradius randomness. Gradius II expands upon this concept by introducing new weapons and allowing the player to select their desired upgrades before each level. During the game, players will find items that increase speed, add missiles, double their fire power, generate force fields, or create additional sentry pods to fight alongside them. The Gradius series is best-known for its innovative power-up system. ![]() It’s unfortunate, as Gradius II is one of the finest side-scrolling shooters of all time. Gradius II was ported to the Famicom, PC-Engine, and X68000, but none of these versions made it out of Japan.
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